New Ice Block Spell and Troop Levels in Clash of Clans!

Brief Summary

This video provides a sneak peek at the upcoming Clash of Clans update, highlighting new troop levels, pet and wall upgrades, quality of life improvements, and the new Ice Block spell. Key takeaways include:

  • New levels for troops like Balloon, Lava Hound, and Druid, as well as the Battle Blimp.
  • Additional levels for the Frosty pet and the ability to upgrade all walls to level 18.
  • Quality of life improvements such as reordering troops and heroes in the army screen and a new cookbook feature for army recommendations.
  • Introduction of the Ice Block spell, which freezes troops in place, providing damage reduction and strategic advantages when combined with hero abilities like the Grand Warden's healing tome.

New Troop Levels

The update introduces new levels for several troops. The Balloon can be upgraded to level 12 at Town Hall 17, costing 22.5 million elixir and taking 15 days and 12 hours. This upgrade increases hit points by 100, damage per second by 14, and explosion damage by 23; the Super Rocket Balloon also gets a corresponding upgrade. The Lava Hound receives an upgrade to level 7 at Town Hall 16, costing 200,000 dark elixir and taking 8 days, with significant stat improvements; the Ice Hound also gets upgraded. Additionally, the Druid can be upgraded to level 5 at Town Hall 17 for 320,000 dark elixir, taking 16 days, increasing hit points by 100 and heal by 5. The Battle Blimp gets a level 5 upgrade at Town Hall 15, costing 10 million gold and taking 9 days, which adds 500 hit points, 60 damage, and 100 splash damage upon destruction.

Pet and Wall Upgrades

The pet house receives five new levels for Frosty, costing a total of 1.3 million dark elixir and 39 days to complete all upgrades. Additionally, players can now upgrade all walls to level 18, requiring 600 million gold or elixir, or 600 wall rings, to upgrade the 75 wall pieces.

New Quality of Life Improvements

Several quality of life improvements are included in the update. There are balance changes to the Warden's Eternal Tome. The update introduces 2v2 and 3v3 friendly wars. Building hit points have been reduced at lower town hall levels to speed up battles. The army screen has been improved, allowing players to drag and reorder heroes and troops, which will take effect in battle, and players can access hero skins and the hero hall directly from this menu. A new "cookbook" feature suggests armies based on town hall level, allowing players to copy and test them, or save them to recipe slots.

Ice Block Stats and Mechanics

The Ice Block spell is available at Town Hall 14 after upgrading the dark spell factory to level 7, costing 12 million elixir and taking 8 days. The spell can then be upgraded in the laboratory, even at Town Hall 14, to level two for 140,000 dark elixir and 10 days. The spell lasts for 7 seconds and occupies a single housing space. At maximum level, it provides a 94% damage reduction to troops. When deployed, the Ice Block spell freezes troops in place, causing them to absorb damage while still taking 6% of incoming damage.

Ice Block Spell Strategy

The Ice Block spell is compared to the Freeze spell, noting that the Ice Block has a larger radius and lasts longer (7 seconds versus 5.5 seconds for the Freeze spell). It is best used on tank-style troops, such as giants with the Archer Queen's action figure equipment, to extend their damage absorption time. It can also be used in LavaLoon attacks, particularly with Ice Hounds, to lock them in place next to air defenses. Hero abilities, such as the Royal Champion's electro boots and the Grand Warden's healing tome and rage gem, still function while troops are frozen, making it useful for protecting troops during smash attacks or against high damage areas. It can also be used to protect healers from red air bomb farms.

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Transcript

Full transcript of “New Ice Block Spell and Troop Levels in Clash of Clans!”. Click a timestamp to open the video at that moment. Need another video? Use the YouTube transcript generator.

0:00 A new spell, the ice block, is coming in the Clash of Clans update, as well as new troop levels and quality of life improvements. This is only sneak peek one, so I'd recommend subscribing. We do only have a small percentage of viewers subscribed to the channel, but tomorrow I will be revealing more new stuff. However, let's begin with the new troop levels heading into the laboratory. Firstly, the balloon gets upgraded to level 12 at Town Hall 17. This will cost 22.5 million elixir with 15 days and 12 hours to upgrade. This is not including any of the gold pass perks. That will give an extra 100 hit points, 14 damage per second, and 23 extra damage when destroyed. Remember, as a regular troop

0:46 gets a new level, so does the super troop variant. So any fireball rocket balloon attackers will be happy with the level 12 rocket balloon. However, the next troop getting a new level is the lava hound. Maybe Lavaloon making a comeback. This will actually be getting upgraded to level seven at town hall 16. 200,000 dark elixir with 8 days to upgrade. A bunch of stat improvements. I'll try and show everything on your screen as we're going through the video. I'm not going to read out every individual stat for each of the upgrades. Again, when it comes to the super troop variant in that of the ice hound, you will also get the new level once you have finished upgrading the lava hound itself. Unfortunately, when it comes to the lava hound, the lava pup remains at level one. Back up to town

1:32 hall 17 though, we have the druid upgraded to level five, an extra 100 hit points and five heal. This is 320,000 dark elixir with 16 days to upgrade. This is the longest upgrade out of everything in the update. So, if you do have a book of fighting, I would use it on the druid. Moving back down over this time, the battle blimp gets a new level, but this is actually for town hall 15. Upgraded to level five, an extra 500 hit points, 60 damage. This is as the battle blimp is moving to its target, but an extra 100 splash damage when it's destroyed as well. 10 million gold and 9 days to upgrade. I tend to get my siege machines in the clan castle. So, this would be bottom of my priority list to

2:17 upgrade. Other than the new spell, that is everything to upgrade in the laboratory. I'll go over those levels once we get to the ice block itself, and I'll break down the mechanics and strategy for you. However, we do have more levels in the pet house, five extra for Frosty. I'll have the stats of the different increments on your screen. I had started trying to use the unicorn more after it got five more levels, but I do like Frosty with the frost mites, freezing defenses, and enemy heroes. For all five levels though, it will cost you 1.3 million dark elixir in total and 39 days for those upgrades. In terms of the base itself though, we can now upgrade all of the walls to the maximum level. So that is 75 more wall pieces to level

3:05 18. Whilst there is no upgrade times for this, it is 600 million gold or elixir. That is again without gold pass perks or 600 wall rings. That is going to be painful in my gem to max video. Before we get to the new spell, let me quickly go over the balance changes and the quality of life features. We did already hear about Warden eternal tome changes. I explained all of that across on my second channel, but remember those will take effect with this update. I'll link you across to that video after this one should you have missed it. There are a couple of other changes as well listed on your screen, but namely I think 2v2 and 3v3 friendly wars will be a great addition, especially when it comes to community tournaments and content.

3:50 There's actually a ton of buildings having reduced hit points at the lower town hall levels. And this is because at those lower levels sometimes you can destroy all of the defenses and then you're sitting waiting for a minute or two for barbarians to clean up the rest of the base and it's quite boring especially for a new player. This should hopefully make the battles feel faster and more rewarding. There was a new army screen with the previous Clash Anytime update which removed training time and this has been improved even more. One thing that I had suggested and it is here is the ability to just drag and reorder your heroes. And this will take effect when you are then in battle. You can actually do this with the troops as well. So if you want to, you can

4:36 actually place the order of all of your troops, even the spells, whatever. And when you enter an attack, they will be displayed in that manner. So you can customize the order which you want to deploy them. might just make it a little easier for some players. From this menu, you can also change the hero skins or basically have direct access into the hero hall from selecting a hero. You might also notice a third tab, the cookbook. This essentially gives recommended armies for players. You will see armies from the town hall below yours and your current town hall, but essentially you can use the army to copy it to your active army and test it out. Or should you like that, you can

5:22 actually save it to one of your recipe slots. I would assume these are just a bit of a work in progress at the moment and a lot of the armies do represent the casual player base, people that are going to find this a little bit more useful. The more active players might not use a lot of the armies in here, but I'm sure they'll be looking to improve on this. And I would love to see a replay button as well, so that people could get to know how to use the armies, but maybe that's something we'll see in the future. Nevertheless, let's move across to the new spell, the ice block. This is available at town hall 14 by upgrading your dark spell factory to level 7. 12 million elixir and 8 days will be the cost for that one. However,

6:08 once you have upgraded this, you can upgrade the ice block immediately in the laboratory, even at town hall 14 to level two. I am going to go over all of the mechanics, but let me quickly go over the stats here first. So, 140,000 dark elixir to upgrade, and that will take 10 days. After this, you essentially have one extra level at each town hall, and this improves the damage reduction that you will have. So you can upgrade to level three at town hall 15, level four at town hall 16, and the maximum of level five at town hall 17. This means that the spell will always last for 7 seconds. It is a single housing space spell, but at maximum level, the damage reduction that you

6:54 receive is 94%. Essentially, whenever you use this spell on your troops, it will freeze your troops, not the defenses. It will mean that those troops are static in place, absorbing damage. They still take 6% of damage, but obviously that's not much compared to what they would be taking. It's important to note that should the ice block spell be deployed and troops walk over it, they would not be affected. It might seem strange because your troops can't deal damage whilst the defenses can, but there are actually some use cases. I think the natural comparison is clearly with the freeze spell. And if we were to compare them both, the ice block has a

7:41 much larger radius. And also the freeze spell is only for 5.5 seconds at maximum level. So you get an extra second and a half with the ice block spell. And again, when you first hear this, you might think, well, why would I want to freeze my troops, but you wouldn't want to freeze your damage troops, or maybe you do. I will get to that. But you can use this for tank style troops. So, think about the action figure equipment for the archer queen. If you were diving into a compartment and used the ice block on top of the giant giant, then you have a longer freeze duration where it's absorbing the damage. So your queens can take the defenses out. Exactly the same could be applied to

8:28 lava loon attacks. We just had a new level for the balloon and the lava hound, but imagine as a lava hound is moving to an air defense. Or I could think this would even be better on an ice hound. Locking it in place next to an air defense, absorbing all of the damage whilst your balloons then move in with haste spells to take out the defenses. I was then thinking, "Oh, I could use this on head hunters as they move across the base." But then, yes, that would freeze the head hunter, so you can't do that. However, you can have your hero abilities still apply whilst your troops are frozen. So, when a royal champion dive, the electro boots still provide aura damage even if the royal champion is frozen. Now, I don't think

9:14 that's an effective use case, but with a royal champion dive, should you be going into the gigab bomb or maybe a giant bomb farm that is trying to take out the spirit fox, you can just quickly use the ice block spell and protect not only the royal champion, but the spirit fox as well. Probably a better example though is when you look at the grand warden because the healing tome and even the rage gem will still apply if you freeze the troops and even the grand warden itself. What this means is if you're doing a smash attack through the heart of the base, you can just freeze all of your troops once they get to that high damage area and the Grand Warden's healing tome can literally boost them back up. Not to mention the rage gem is keeping the healers empowered because again, it's not like the defenses switch

10:00 targets to the healers as they would do with an invisibility spell. So they will remain protected and can just heal your troops back up. Should they become in danger though, such as running into a red air bomb farm, well then you could always use the ice block spell on the healers to make sure that they do survive. We had seen the pros starting to switch out the eternal tome using the healing tome and the rage gem. Potentially this spell will help out if you are diving into stacked rage tower compartments. And if you do want to know the eternal tome changes in depth, I will pop the video from my second channel on your screen. Be sure to subscribe for tomorrow's sneak peek and I will see you then. Enjoy the rest of your

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